Do you know how much data your online games use? There are some games that can use up to
100GB in the initial download. Red Dead Redemption 2 clocked in at 89GB, and Call of Duty’s Warzone was a blazing 101GB. If you’re wondering how much data these games take up, this article will help you understand just how much time they take up. Read on to learn about the average data usage for online games.
Average per-hour data usage of online games
The amount of data an online game uses varies from game to game. The number of players in multiplayer matches and the size of the map in MMOs are among the factors that can contribute to the amount of data used. This information can be valuable when you’re on a metered connection or have limited bandwidth. Here are the average per-hour data usage of popular online games. Then, compare this number to the amount of data you use when playing other online activities.
In general, the average per-hour data usage of online games is much lower than that of streaming video. Popular video streaming services can use up to 3GB of data per hour, but games use considerably less data. Even a single game can consume a large amount of data, depending on the settings. The average user uses around 80 MB of data per hour when playing a game. By comparison, a person watching Netflix will consume over three gigabytes of data in an hour.
Average per-hour data usage of WoW
While the game has a relatively small data consumption, it can be very noticeable if you play it in a raid or zoning into a city with a lot of activity. This can double or triple your data usage if you enable voice chat, or use more apps while playing. In addition, you can’t Pragmatic Play World of Warcraft all the time, so you need to limit your data usage to a few hours per day or even a week.
Typically, you will use about 6 GB of data per day, or approximately 1.7GB of data per hour.
Another thing to keep in mind is the game’s frame rate. Higher frame rates refresh the game more frequently, which allows the player to exchange data faster. On the other hand, a lower frame rate saves data but makes you react slower. You can decrease your frame rate in World of Warcraft by turning off v-synch. Data usage is also affected by server tickrate. A 128-tick server refreshes the game one hundred and twenty times per second, consuming twice as much data as a 64-tick server.
Average per-hour data usage of Battlefield V
The battle royale mode in Battlefield V requires more data than the standard multiplayer mode. Up to 64 players can compete in the mode, which uses a lot of data to exchange stats and location data. EA/DICE plans to release Firestorm mode later this year with up to 64 players and
16 squads of four players. This mode is expected to use a lot more data than other multiplayer modes.
The game’s data usage will increase if you play at a higher frame rate. Higher frame rates refresh more frequently and exchange more data with other players. Conversely, a lower frame rate saves data but negatively impacts performance. Although you can adjust the frame rate manually, you should also take into account the server tickrate. If the server refreshes the game one hundred twenty-eight times per second, this means that it will use more data than a server with 64 ticks per second.